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Vintage Game Club: Thief


Violence is the mark of the amateur. Don't kill anyone. --Thief: The Dark Project

Only a handful of games can legitimately lay claim to establishing a new genre. Thief is one of them. While other stealth games preceded it (most notably the Wolfenstein and Metal Gear series), Thief was the first 3D game to fully exploit the depth and immersive experience of stealth as its primary, defining gameplay mechanic. 

Thief was the first stealth game to use sophisticated audio cues, light, and shadows as tools for the player. It encouraged patience and deliberation. When it arrived a decade ago, it seemed to offer a thoughtful and imaginative alternative to the sea of FPS titles that dominated the PC gaming scene, and its influence on subsequent games and game designers can easily be seen.

I'm delighted to announce that Thief: The Dark Project is the next selection of the Vintage Game Club. Our collective playthrough begins October 17. All are welcome to join us.

In case you're not familiar with the VGC, we started the club a year ago in hopes of creating a friendly place where members can collectively play through older games, sharing our thoughts and observations with each other along the way. 7 games and 5200 forum posts later, we're still playing and the club is going strong.

The VGC is for people who may have missed some of the classic titles gamers often refer to. It's also for people who enjoy revisiting older games to see how they hold up after all these years. Anyone who loves playing and discussing games is welcome to join in.

As I've mentioned in the past, we all have busy lives, so the VGC is a no-pressure environment. If you decide to start a game with us, but can't continue it, or if you post a comment but can't return to follow up, no big deal. The club is just a framework for bringing us together. Join in, drop out, come back...whatever. We're just here to have fun and broaden our knowledge and awareness of important games.

The Vintage Game Club