Summer of Confabs - vol. 5
Why we Sim: my story

On the way

A quick post to apologize for not updating sooner. I've just returned from a trip to EA's headquarters in Redwood Shores where I spoke to some Sims and MySims developers and took an early look at some upcoming games.

As you may know, I recently posted about my experience playing The Sims 3, and I have much more to say about that game - informed, I hope, by conversations with a variety of long-time Sims players, some Q&A with EA devs, and more time spent with the game. Look for a new post tomorrow.

I think you'll find this interesting. Even if you're not a Sims player (heck, even if you hate the series), I believe the newest version is quietly demonstrating a mode of storytelling with important implications for broader game design. I'll try to explain why I think so in the next post or two.

I'll also cover the games I saw at EA. Many of these left me...well, uninspired; but one in particular has me on the edge of my seat. I'll tell you all about it later this week.

As always, thanks for reading. Happy gaming!