Brainy Gamer readers will surely be interested in The Artful Gamer, described by its author as "in search of the poetic and lyrical in video games." Chris is a fine, astute writer, and I admire his careful and attentive approach to the subjects he covers. In particular, be sure to check out two of his most recent posts: A Game Begins with an Idea:
Making meaningful games is not so much about making games that we ‘like’ or we find ‘entertaining’ necessarily (since feeling angry or depressed doesn’t fit into either of those categories very well) - it’s more generally about finding meanings that accord with human experience. Engineering, tweaking, and re-design all come after we allow our imaginations to roam freely.
and Auteurship, Indie Games, and Out of this World/Another World in which he analyzes one of the greatest games you may never have heard of--(Chris, I played Another World on my old Atari ST, and I was dead certain no game could ever possibly surpass it):
...what is most surprising is that a classic linear story is told without dialogue, captions, or other kinds of exposition. This kind of storytelling stands in the face of contemporary games that inundate the player with checkpoints, hours of expositional dialogue, and quests, practically hammering them over the head with information on where they are located, where they are going, and what they should be doing next.
Go read and subscribe to The Artful Gamer. You'll be glad you did.
Geez, I sound like a carpet salesman.