| Fun Factors |
Game Examples |
The joy of exploration; roaming and discovering exotic places; feeling rewarded for exploring; freedom; "enveloping tourism"
|
Fallout 3, Legend of Zelda series, Red Dead Redemption; Assassin's Creed, Endless Ocean
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Power fantasy; wielding impossibly powerful weapons, general feeling of virtual mayhem and destruction
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Prototype, Crackdown, InFamous, God Hand, DOOM, Red Faction: Guerrila
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| Making the player feel clever, smart | Portal, Braid, Disgaea, Phoenix Wright |
| Tactile control of avatar; feeling that game is extension of player's hands |
Super Mario series, Trine, Pilotwings
|
Puzzle solving; unlocking; overcoming; testing hypotheses, mental tinkering; "tickling my cortex"
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Grim Fandango, Legend of Zelda series, Professor Layton, Portal
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Heroically navigating a virtual architectural playground ("Parkour power fantasy," "Silly gymnastics")
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Mirror's Edge, Mario Galaxy, Assassin's Creed, Crackdown
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Virtually interacting with familiar real-world places
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Gran Turismo series, GTA series, Assassin's Creed 2
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Sense of danger and surprise
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Demon's Souls, Silent Hill, Friday the 13th (NES)
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"Zen mindlessness," "In the zone" play
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Rez, Rock Band, FlOw, AudioSurf
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"Cog in the machine," Intricate tasks requiring cooperation among players accomplishing their roles
|
World of Warcraft, EVE Online
|
Commanding a ship, squad, fleet, etc.; assuming responsibility for its survival and success; "being in the combat groove"
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Mass Effect 2, Gears of War, Halo
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Unique perspective experienced via non-human avatar
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Chibi Robo, Okami, Deadly Creatures
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Fluid, responsive movement of character or vehicle. (jumping, drifting, etc.)
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Crackdown, Prince of Persia: SoT, Burnout, Super Mario series
|
Hyperkinetic play that incentivizes skill development and infinite replay for higher scores
|
Geometry Wars, Super Stardust HD, Ikaruga
|
Simple mechanics, simple rulesets that incentivize complete mastery
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Rogue, Pac-Man, Canabalt, Super Mario series
|
"The hard teacher"; immense challenge that tests player skill and concentration; learning from mistakes enables eventual success; "fair failure"; "skills, not swag"
|
Demon's Souls, Ikaruga, Battletoads, Super Mario series
|
Taking a team, civilization, settlement from the lowest rung on the ladder to ultimate success; "molding them according to MY strategies, MY principles, MY ideas of how they should be run." "I succeed, not because of my reflexes, but because of my ideas."
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Football Manager series, Civilization series, Dawn of Discovery, Out of the Park Baseball
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Humor; understanding the in-joke; playing with the fourth-wall
| Monkey Island series, Portal, DeathSpank, No More Heroes
|
Advance preparation enabling player success
| World of Warcraft, Out of the Park Baseball
|
Exhilaration; dizzying speed, color, movement; sensory stimulation; rollercoaster ride
|
Sonic the Hedgehog, Mirror's Edge, Rez, Beat Hazard
|
Shared experience; playing together to find solutions, overcome enemies; shared victory
|
Legend of Zelda (NES), Diablo 2, Zack and Wiki, Portal
|
Building and customizing; exploiting a space and claiming it as your own; creating the ultimate X
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Dwarf Fortress, Civilization series, SimCity, The Sims, Front Mission 3
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Competition; beating human opponents; playing games with a vocal audience looking on; team sports camaraderie and atmosphere
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Super Smash Bros., Call of Duty, Street Fighter, Madden series, Team Fortress 2
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Beating the clock; pressure to make good choices on-the fly enhancing immersion; chrono connection between virtual and real worlds
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Total Annihilation, StarCraft, Legend of Zelda: Majora's Mask
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Exploring and building relationships in a virtual or simulated world
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Dragon Age, Mass Effect, Shenmue, The Sims
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Creating characters; building diverse casts of characters; taking custom-made characters "into amazing scenarios and doing cool things"
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Rock Band 2, Elder Scrolls series, Soul Calibur 4, Star Control 2
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Casual play based on familiar real-world analogs, accessible to all ages; family fun
|
Wii Music, Wii Sports, Boom Blox
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Interactively experiencing a good story
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Grim Fandango, Planescape:Torment, Bioshock
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"Drinking in the atmosphere"; distinctive sense of place; rich sound and visuals; player's aesthetic connection to a game's environments
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Brutal Legend, Heavy Rain, Far Cry 2, Flower, Red Dead Redemption
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Striving for the 'perfect run.'
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Trials HD, Stuntman Ignition, Super Mario series, Mirror's Edge
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"Battle of wits"; modifying tactics to respond to enemy tactical modifications; refinement of trusted success patterns; assimilation of enemy success patterns
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Call of Duty: Modern Warfare 2, StarCraft, Team Fortress 2
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Learning nuances, developing expertise in out-of-reach, real-world activities; "learning to throw a curveball or to play an instrument."
|
Rock Band, MLB: The Show
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Technological wonder; experiencing a new type of gameplay or mechanic enabled by technology; "the thrill of the shiny new"
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Metal Gear Solid, Midwinter, Wii Sports, Super Mario 64
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Deep familiarity with a game series over time; "Each entry was a checkpoint in my life"; tracking the evolution of a franchise
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Metal Gear series; Final Fantasy Series, Ultima series; Legend of Zelda series, Super Mario series
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Understanding the creator's work; feeling connected to the developer's design; craftsmanship; "Little flourishes that make me pause and say 'Damn. You guys are good.'"
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Grim Fandango, Little King's Story, Portal, Far Cry 2
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Playing with physics; game as a toy; "Crashing your bike into an oncoming car and watching Niko somersault down a street before cracking his head on a fire hydrant never gets old."
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GTA IV, World of Goo, Half-Life 2, Portal, Burnout
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Hunting, collecting, and unlocking; the insatiable appetite for new gear; finding everything the designers put in the game; grinding
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Diablo 2, Pokémon, Monster Hunter, Animal Crossing
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| Admiring and experiencing beauty |
Okami, Flower, Odin Sphere, Ico
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| Social opportunities outside the game; learning skills valued by the community; "It's fun to feel recognition from other people." | World of Warcraft, Team Fortress 2, Left 4 Dead
|
| Breaking the system; exploiting the glitches; behaving 'inappropriately' | Tony Hawk, The Sims, Deadly Premonition, Red Dead Redemption
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